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 Training Build

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Reed



Number of posts : 14
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Registration date : 2008-06-12

PostSubject: Training Build   Sat Apr 24, 2010 12:00 am

I wanted to post this somewhere so that its written somewhere, but didnt want to put it on LAME forums...
Basically this build requires you to have good positioning, split tactics, good use of weapon sets and the ability to reconise when to pull back / push in order to win. Basically it covers everything that is needed to win without being some boring lame shitty build... (although i am aware it looks horrible to play)

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Basically its a 5-3 split (mostly), with the fire ele, ranger and war, which i think, should be enough to kill 1 war (or sin), 1 ranger, 1 rit by basically sitting your ranger on their rit, spamming blind flash on the ranger, and keeping Your all alone up on the warrior / sin to prevent him dealing too much damage, then sig of malice, trolls / mend touch + heal breeze, should be enough for you to stay alive / kill them. (obviously dont chase them into the chamber or somesuch)

Then at the mainteam you have the mesmer which has a build non-reliant on ping (although can take rupts if confident they will be useful), can remove a skill (such as seeping wound) from gameplay for 33sec as well as remove a hex to help vs hexways... Has dash so he can run flags if the fire ele has split, can chain run with the warrior to prevent the low armour mesmer running into the flag stand.
Also has the bsurge with a ward vs melee! good placing of the ward will allow the mesmer to push monks a little harder, while not wiping the backline. The hammer warrior has daze for if they decide to send their prot monk back basically, as well as to be an annoying skill, also can lineback with the kds.

The monk bars, look aweful, with no infuse, aura of stability or draw conds, however in the majority of games in my opinion you can manage without these skills. Also due to the nature of the builds having no infuse, if you are overextended on a 40/40 and get spiked, even with aegis, its likely you are going to die before it gets casted.
(basically being retarded gets punished) Also due to lack of party heals it requires you to be careful when pushing / pulling, this is also why kiting / weapon swapping is of high importance to minimise pressure.

Through enough games playing this, you would gradually see improvement in people's playstyle, tactic calling + their observational skills. This however requires people not to QQ when you lose, but to stick at playing the build, and over time i think it would be possible to win.

Also really idk what map to play this on, but whenever i think of playing it, i always seem to picture it on Warrior's Isle.

(also i made it look like that just cos <3 EvIL)

Edit: gave 1 of the monk bars protective spirit and purge signet to help vs hexways.


Last edited by Reed on Wed Apr 27, 2011 8:26 pm; edited 3 times in total
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Reed



Number of posts : 14
Wammo Scale :
0 / 1000 / 100

Registration date : 2008-06-12

PostSubject: Re: Training Build   Sat May 01, 2010 1:01 pm

For Warrior's Isle. At the start of the match:
1) Run the first flag on the hammer warrior while the mesmer waits for 2nd in base.
2) Split the sword + fire ele to their base
3) Run the repair kit all the way thru our base and into the cata on the ranger
4) Try to force morale by kding + snaring the flagger inside their base, threatening to cata, and then kding him again at the stand.

Also be ready for a monk (imo number 8.) to either help the split team in their base if needed, or to defend our base if they push a split to it.

Also on warriors could simply.
1) take flag to stand on bsurge
2) run repair kit to our base on mesmer
3) split with the war,ranger,ele combo
4) cap flag etc and play for boost with cripshot chasing him thru base, and then kds at stand.

And because of the position of the footmen, you can quite happily sit in them and spam ward of melee whenever its recharged Smile
Also im not sure if its possible anymore, but if some1 dies, do not rush to get a res sig off, instead save it for if people get 60d and we dnt boost, that way we would still have lots of res left, and also if let ppl base, they can bring a new flag, or they get lots of energy

Only a few cases in gw NEED the dead guy to be ressed, otherwise altering your position should suffice.
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