United German Players [pG] - 580'ish - Home: Isle/Dead
A terrible A/D spike, me on WoH and a rusty care on prot. Since I was drunk my bar is usually rc, my woh bar was: [build name="find the woh" prof=Mo/El heal=12 prot=10 divine=8][Patient Spirit][Aura of Stability][guardian][Dismiss Condition][Aegis][Glyph of Lesser Energy][Holy Veil][Protective Spirit][/build].
Needles to say we won. +2
Fellowship of Flanders - - -
dunno. +2
Hate The
+2
Beyond Bead. 550? - Home: isle/dead
They got 1 dc. we go +2
Spartiates Molotov ???
+2
Thirteenth Gemina Legion [XIII] - Isle of Meditation
An alliance build, i thought they would run tripple war (with a derv) build, but they ran a balanced build. Flagger made a mistake at the start by ehugging alliance members during war time while the bsurge was being emo about his life and didnt care about npc's. We pushed a bit and they allowed us, which gave us in the long term some morales. They had some pressure and I think they play better then the rating they got, just the spikes a bit to easy to prot.
Starpack xi [sp] - 460?. home: isle/dead
They rush from the top so we let the mes run the flag in while we splinter their faces. Their 2 wars and 1 derv can't kill anything and their single humil mesmer didnt know what to lock down, since he had 3 targets. They died, we don't. We push, kill more. Push and don't kill archers, we fall back, take some deaths and wipe them again. Pushed killed some archers. A terribad split to get a morale for no reason wipes the mes and rit, bad defensive split wipes our split. -2
Les Weufeux. bad. warrior isle.
They run 2 mesmers both with edenial and sig locks trying to get our monks and they fail for 18 minutes. Our warriors cant do anything and turn into emo white wabbits as the icy shackles doesn't get chainlocked. We dont spike anything and therefor their derv jerks himself off at vod. -3